7SCENA001.INIWSCENO001.INI$ SCENH001.INI; Scenario 1 control for house Mercenary. [BASIC] LosePicture=LOSTBILD.WSA WinPicture=WIN1.WSA BriefPicture=HARVEST.WSA TimeOut=0 MapScale=1 CursorPos=1630 TacticalPos=1367 LoseFlags=4 WinFlags=6 [MAP] Field=1300,1510 Bloom=2409,2640,3000,1000 Seed=353 [Mercenary] Quota=1000 Credits=1000 Brain=Human MaxUnit=16 [Fremen] Quota=0 Credits=0 Brain=CPU MaxUnit=16 [CHOAM] Launcher=2 Trike=3 Quad=-1 [UNITS] ID038=Atreides,Troopers,256,1246,64,Ambush ID037=Atreides,Troopers,256,1384,64,Ambush ID036=Mercenary,Troopers,256,1439,64,Guard ID035=Atreides,Troopers,256,1430,64,Ambush ID034=Mercenary,Trike,256,1501,224,Guard ID033=Mercenary,Troopers,256,1569,64,Guard ID032=Mercenary,Troopers,256,1697,128,Guard ID031=Atreides,Trooper,256,1817,64,Ambush ID030=Mercenary,Trike,256,1824,96,Guard ID029=Atreides,Troopers,256,1960,64,Ambush ID028=Atreides,Troopers,256,2200,64,Ambush ID027=Atreides,Troopers,256,2274,64,Ambush ID026=Atreides,Troopers,256,2475,64,Ambush ID025=Atreides,Troopers,256,2589,64,Ambush ID024=Atreides,Troopers,256,2853,64,Hunt ID023=Atreides,Troopers,256,2961,64,Hunt ID022=Atreides,Raider Trike,256,3985,64,Hunt [STRUCTURES] ID000=Mercenary,Const Yard,256,1630 ID001=Mercenary,WOR,256,1632 ID002=Fremen,Palace,256,2600 ; Scenario 1 control for house Fremen. [BASIC] LosePicture=LOSTBILD.WSA WinPicture=WIN1.WSA BriefPicture=HARVEST.WSA TimeOut=0 MapScale=0 CursorPos=2333 TacticalPos=2071 LoseFlags=4 WinFlags=6 [MAP] Seed=1498 Bloom=2000 [Mercenary] Quota=0 Credits=0 Brain=CPU MaxUnit=25 [Fremen] Quota=1000 Credits=1000 Brain=Human MaxUnit=25 [UNITS] ID038=Mercenary,Devastator,256,9,64,Hunt ID037=Mercenary,Deviator,256,1388,64,Hunt ID036=Mercenary,Deviator,199,1488,64,Ambush ID035=Mercenary,Troopers,199,1633,64,Ambush ID034=Mercenary,Troopers,142,1878,64,Ambush ID033=Mercenary,Deviator,256,1953,64,Ambush ID032=Mercenary,Devastator,199,2090,64,Ambush ID031=Fremen,Troopers,256,2209,32,Guard ID030=Fremen,Raider Trike,256,2207,64,Guard ID029=Fremen,Troopers,256,2267,64,Guard ID028=Fremen,Troopers,256,2394,224,Guard ID027=Mercenary,Soldier,256,2389,64,Ambush ID026=Fremen,Raider Trike,256,2460,64,Guard ID025=Mercenary,Soldier,256,2534,64,Ambush ID024=Mercenary,Siege Tank,256,2851,64,Ambush ID023=Mercenary,Deviator,85,2839,64,Ambush ID022=Mercenary,Troopers,256,3261,64,Hunt [STRUCTURES] ID000=Fremen,Const Yard,256,2333 ID001=Fremen,WOR,256,2335 ID002=Mercenary,Palace,256,3400 ; Scenario 1 control for house Sardaukar. [BASIC] LosePicture=LOSTBILD.WSA WinPicture=WIN1.WSA BriefPicture=HARVEST.WSA TimeOut=0 MapScale=0 CursorPos=1627 TacticalPos=1300 LoseFlags=4 WinFlags=6 [MAP] Seed=332 [Sardaukar] Quota=1000 Credits=1000 Brain=Human MaxUnit=25 [Atreides] Quota=0 Credits=2000 Brain=CPU MaxUnit=25 [UNITS] ID039=Atreides,Devastator,256,24,64,Hunt ID038=Atreides,Devastator,256,1239,64,Ambush ID037=Atreides,Troopers,256,1315,64,Ambush ID036=Sardaukar,Troopers,256,1502,64,Guard ID035=Sardaukar,Troopers,256,1498,64,Guard ID034=Atreides,Trooper,256,1703,64,Ambush ID033=Sardaukar,Devastator,256,1631,32,Guard ID032=Atreides,Troopers,256,1773,64,Ambush ID031=Sardaukar,Launcher,256,1689,224,Guard ID030=Atreides,Deviator,256,1809,64,Ambush ID029=Sardaukar,Troopers,256,1884,64,Guard ID028=Atreides,Troopers,256,1957,64,Ambush ID027=Atreides,Devastator,256,2070,64,Ambush ID026=Atreides,Tank,256,2209,64,Ambush ID025=Atreides,Troopers,256,2394,64,Ambush ID024=Atreides,Raider Trike,256,2645,64,Hunt ID023=Atreides,Troopers,256,2653,64,Ambush ID022=Atreides,Siege Tank,256,4033,64,Hunt [STRUCTURES] ID000=Sardaukar,Const Yard,256,1627 ID001=Sardaukar,WOR,256,1629 ID001=Mercenary,Palace,256,1900